![]() ![]() These commands or events can cause the robot to change its state and perform different actions.Īn FSM is like a blueprint or a set of rules that helps the robot decide what to do in each state and how to transition from one state to another based on the commands or events it receives. Now, let’s say the robot receives different commands or events, such as pressing a button or detecting an obstacle. At any given moment, the robot can be in one of a limited number of states, such as ‘Idle,’ ‘Moving,’ or ‘Cleaning.’ These states represent the robot’s current condition or what it is doing. Imagine you have a robot that can perform different tasks. Let’s look at what an FSM is in simple terms. It can be visualized as a directed graph where nodes represent the states and the edges connecting the nodes represent transitions. It is a concept widely used in computer science, engineering, and other fields to design, analyze, and implement systems with discrete and sequential behavior.Īt its core, an FSM consists of a set of states, a set of input events or stimuli, a set of output actions or responses, and a set of transitions between states based on input events. A finite state machine (FSM) is a mathematical model used to represent and control the behavior of systems that can exist in a finite number of states at any given time.
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